AGAL multitexture shader
Inspired by the great blog post from Devon_O on conversion of GLSL (OpenGL) shaders to AGAL shaders, I decided to pick one of the examples available on Shader Toy website and to my suprise it wasn't that hard to get it working. I wanted to put the example with code on the Wonderfl but I can't get it running over there so I decided to put it here. And while I put it here, why not add just few additional words about shaders in AGAL...

Box2D probably doesn't have to be introduced to anyone, even if you have never used it, you have probably still heard about it. This is the most popular physics simulation engine that has been ported to every popular platform available. I had a chance to work with Box2D in C++ and I have been reading tutorials from guys using it with Python, Objective-C, Java and JavaScript. So if you come from other platform than Flash, I encourage you to read this article anyway as although I'm using a Flash port here, everything works exactly the same way in other platforms. In the first part, I cover how to create a world, static and dynamic objects, how to add interaction and work with collision detection.