Tag: mobile

Showing 4 posts.

Building iOS app with Adobe AIR - things learnt when developing ColorByShape app

December 1st, 2011    by sigman    32285
  Tips   actionscript, mobile

Color By Shape is my first app targeted for tablets only. Currently there is only iOS version available but the plan is to have it on Android Martket as well (it's pretty easy with AIR, just I don't have currently access to enough test devices). In this article I want to share some of the issues and ways of handling them when building an iPad app.

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Building mobile games in Adobe AIR - techniques used in Jumping Droid

May 22nd, 2011    by sigman    49195
  Tips   mobile, actionscript

Yes... building my first cross-platform and multi-screen mobile game was quite a challenge. At the time when I started this project, the Adobe AIR for mobiles (2.5) was quite immature and the best source of solutions and workarounds to new problems (often bugs) was the Adobe's Flash Community forum. I'm going to share here some techniques I learnt and used in Jumping Droid game. I encourage you to try them, experiment and mix with others, to achieve better optimisation and better performance.

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Starting with AIR for Android and iOS - building one app for both platforms

May 10th, 2011    by sigman    65324
  Tutorials   actionscript, mobile

Nearly half year after I published a quick tutorial on how to set everything up to build AIR apps for Android, I find it pretty much outdated... At that time Flash developers could export their projects for Android using AIR 2.5 and for iOS using PFI (Packager for iPhone) which had functionalities matching AIR 2.0. On March 2011 Adobe have released AIR 2.6, which brings plenty of new features to Android but more importantly it brings them to iOS as well. In this article I will go through steps to create and publish your first simple app for both devices - Android and iPhone using Flash Professional CS5 and AIR 2.6.

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